Multiplayer Mode of ‘MW3′ continues supremacy
THOMAS KEATING ’13| Entertainment Editor
In a videogame market saturated with modern military shooters, the “Call of Duty” franchise still manages to beat the competition. This is especially true in the multiplayer modes, the aspect that the “Call of Duty” series is known for. As the newest installment in one of the best-selling and top-rated franchises in video games, “MW3” has a tough legacy to live up to.
Many would argue that “MW3” is just a barely updated version of 2009’s “Modern Warfare 2.” To an extent, they’re probably right; the graphics, physics, weapons and even some maps seem to be copied and pasted from “MW2.”
But then again, why would it have to be different? The franchise is clearly successful, and too much change would be fixing something that isn’t broken. And what it does change is hit-and-miss.
The highlights of “MW3”s game modes are the death match variants. “Team Deathmatch” and “Free-for-all” modes are where you’ll probably be spending most of your time with the game. Other than a few minor tweaks, the death match variants stay true to the COD formula, which few players will complain about.
After the superb death match variants, objective game modes (modes in which killing opponents isn’t the only goal, e.g. capture the flag) are a flat-out disappointment. If there was anything that the Call of Duty series needed to change from previous titles, it was objective modes. Team play is essential to win objective games, but there is no real incentive to be a team player, as killing opponents is a far more lucrative way to gain experience points (more on that later). Most players in objective games seem to treat it as another death match game, so they just run around shooting anything that moves. This means that anyone trying to actually go for the flag, bomb, or other objective gets shot instantly (and accidentally throws the controller across the room in a fit of frustration, in my case).
The only objective game mode that doesn’t end in rage and broken controllers is a new mode called “Kill Confirmed,” in which you have to kill an enemy and then get his dog tag in order to get full credit for the kill. This mode adds an interesting dynamic to the game, because you have to be in close proximity to your opponent in order to score any points.
What’s especially fun about “Kill Confirmed” is that, if you or a teammate dies, you can still pick up dog tags that the enemy didn’t pick up; in other words, you can steal kills back from opponents if they don’t pick up your dog tag. “Kill Confirmed” allows for an objective game mode that is still based on kills, so the traditional problem with objective modes is no longer a factor.
When you’re releasing a game that is incredibly similar to its prequel, it’s always good to have some new content. Sixteen brand new maps fill this need for new content pretty well. Although some maps feel like re-skinned versions of maps from previous games, most feel fresh and new.
Because I’m talking about new content, I should also mention the guns. Although there are few new weapons, the amount of attachments, scopes and customizations is incredible. MW3 could keep a gun-nut entertained for days on end. In fact, there are so many unlockable customizations that you’ll be hard-pressed to go through a match without gaining at least one.
Overall, “Call of Duty: Modern Warfare 3” has an addictive multiplayer that only falls short in the area of objective modes. Even though it doesn’t change much, it still has that winning formula that fans know and love.
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To read the review on the single player mode, click here.